Google Play full integration
All plansInstalls, active devices, crash rate, ANR rate, rating distribution, top countries and per-version crash breakdown — pulled from Play Console CSV exports and the Play Developer Reporting API.
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Plan badge:All plans — available on FreeIndie+ — Indie or ProPro — Pro plan only
Installs, active devices, crash rate, ANR rate, rating distribution, top countries and per-version crash breakdown — pulled from Play Console CSV exports and the Play Developer Reporting API.
Sessions, active devices, impressions, crashes and total downloads from the App Store Connect Analytics Reports API — with a direct link to the crashes console.
iOS crash rate as a percentage (crashes ÷ sessions × 100) tracked over time — same as the Play crash rate. Plotted as a separate time-series chart so you can spot a bad release the moment it goes live.
Impressions → Page Views → First-time downloads with the conversion rate of each step, over the last 7, 14, 30 or 90 days with a daily history. Rates use unique devices, like Apple's own. Powered by your existing App Store Connect data, no extra setup needed. Also in the iOS and Android apps (2.0).
Where views and downloads come from (search, browse, other apps, web), installs and deletions, sessions, crashes by app version, technical health (launch time, hangs, memory) and the split of proceeds between the app and in-app purchases, next to the funnel and the countries. Uses the same App Store Connect key and Vendor Number, no new permission. Apple only publishes some reports for apps with enough activity, so new apps fill in over time.
A listing change is sent to the store at one moment but only becomes visible later (Apple applies it with an approved version, Google after its review). AppWatch now detects the first day the new text is live and compares keyword rankings from that day, instead of from the day you sent it. If it cannot confirm it after a week, it says so and falls back to the day it was sent.
The 10 most recent App Store reviews fetched automatically via the App Store Connect API — star rating, reviewer name, territory, review text and app version. Alongside your existing Google Play reviews.
Downloads, views, purchases and platform breakdown for all your itch.io games via the itch.io API.
Instant email notifications when your crash rate spikes, rating drops below a threshold or you hit a download milestone.
A curated weekly summary of your apps' performance — ratings, installs, crashes, new reviews and notable changes — delivered every Monday morning.
iOS and Android app for AppWatch so you can check your analytics on the go and receive push notifications for alerts — not just emails.
Geographic breakdown of your itch.io purchases — flag, country name, percentage and revenue per country. Available in the web dashboard and iOS app. Pro plan.
Get notified by email when your itch.io game crosses a purchase milestone (e.g. 10, 50, 100, 500 purchases). Configurable per user in Settings and in the iOS/Android apps.
Refunded units as a percentage of units sold, tracked over time via the Steamworks Partner API. A spike in refunds after a patch is an early warning sign before reviews turn negative. Beta: it needs your Steamworks publisher key and has not been checked against real sales data yet, so tell us with the Feedback button if the numbers look wrong.
Positive and negative review counts tracked over time from SteamSpy data. See the impact of patches, sales and bundles on your overall Steam score.
Top 15 achievement completion percentages across your player base, pulled from the public Steam API. Identify which parts of your game players actually reach.
Units sold, revenue, wishlist adds / removes and current wishlist size pulled from the Steamworks Partner API. Plus concurrent players (CCU) from the public SteamSpy data — all in the same dashboard.
Post crash spikes, rating drops and download milestones directly to your team's Slack channel or Discord server via webhook — no more checking the dashboard manually.
Add any public app from Google Play or the App Store and track its public ratings, review counts and download estimates alongside your own — without needing their API keys.
Generate a password-protected public link to your dashboard. Share progress with investors, publishers or your community without exposing your credentials.
Views → Downloads → Purchases funnel with conversion rates at each step. See exactly where potential buyers drop off and how your game page performs over time.
Purchase count × price tracked over time as a revenue estimate chart. Spot sales spikes, bundle effects and seasonal patterns at a glance.
Average star rating and total number of ratings for each game, tracked over time so you can see the impact of updates and sales on player perception.
Actual cumulative revenue via the itch.io purchases API — including pay-what-you-want amounts. Track your real earnings trend over time.
Where your purchases come from — itch.io browse, external links, bundles or direct — so you know which channels drive the most conversions.
Track your app's position for target keywords on Google Play and the App Store over time. Spot ranking drops before they affect downloads.
Daily position in your app's category chart on Google Play and the App Store, with a trend chart and up/down delta. Google Play's top 200 and the App Store's top 100 per genre.
Automatically cluster reviews by topic and sentiment across all stores. Discover what users love, what drives 1-star ratings and which issues keep coming up — without reading thousands of reviews.
Three ready-to-post reply drafts per review — empathetic, concise and detailed — written in the language of the review, with one-tap copy.
Export your complete analytics history for any app and any time range to CSV or Excel. Perfect for custom reports, investor decks or loading into your own BI tools.
Apps no longer live — on Google Play or the App Store — are grouped into their own collapsible sections, split by cause: withdrawn by the developer vs. suspended by the store for a policy violation. Snapshots stop automatically and resume the moment the app is live again.
Every app's icon is fetched once and cached on AppWatch's own server — including apps with no public store listing, pulled straight from your Play Console / App Store Connect assets. Icons keep working even after an app is pulled from its store, instead of breaking along with the dead listing.
AppWatch's own iOS and Android apps ask for a review at the right moment — after several launches and a few days of real use, never on first launch, once per version — using each store's native prompt, plus a "Rate AppWatch" row in Settings.
Get crash spikes, rating drops and download milestones pushed straight to your iOS or Android device via Firebase Cloud Messaging — no need to open the app or check email.
Edit your App Store and Google Play listing in every language from one screen: title, subtitle, description, keywords, what's new, promo text, support/marketing/privacy URLs and the Play promo video. Copy a field to all locales, find & replace, review every change before it goes live, and undo. New languages are created for you.
Instant checks on your App Store and Google Play listing: unused characters, repeated words, text in the wrong language, wording stores reject, missing languages and tracked keywords your text never mentions. No AI and no setup, and it runs every time you open a listing.
Rewrites a language of your listing using your real keyword rankings, and translates it into other languages. Everything arrives as a draft you review before publishing, and it respects each store's length limits. Daily limits per app keep it fair.
Free accounts can start the 7-day Indie trial straight from the dashboard, no card and no waiting for an e-mail invitation. Also in the Android app; the iOS app shows an informational notice.
Type your developer name for the App Store, Google Play or Steam, or paste your itch.io API key, right in the iOS and Android apps. No need to open the website: your apps show up in about a minute, with ratings and installs from your own storefront.
When AppWatch finds more apps across your stores than your plan allows (3 on Free, 25 on Indie), you now pick the ones you want instead of getting the first ones. Available on the web and in the apps, with a clear notice of the limit and how to raise it.
See which countries your App Store downloads come from, with first-time downloads, redownloads and, for paid apps and in-app purchases, proceeds in the currency Apple pays each country. Built from the App Store sales reports; it needs your Vendor Number. Also in the iOS and Android apps (2.0).
Every change you publish from the editor is logged, and AppWatch compares the positions of your tracked keywords in the 14 days before and after it, so you can see whether the change helped.
A "Send feedback" option in the iOS and Android apps, separate from the rating prompt, so users who have a problem or an idea can tell us directly.
See which stores are connected from the iOS and Android apps, fix a developer name that did not match, and reopen the choice of which apps to track, without going back to the website.
If you connected a store but no apps showed up, AppWatch tells you what to check (the exact developer name on your listing, not an e-mail address, and the storefront country) and sends a follow-up message in your language instead of the generic getting-started reminder.
The new App Store panels (download sources, installs and deletions, crashes by version, technical health and the app-versus-in-app split of proceeds) in the iOS and Android apps, next to the funnel and the countries.
Once your apps appear in the iOS and Android apps, a card on the dashboard suggests tracking the keywords you want to rank for. On paid plans it takes you to your app to add them; on Free it shows where the feature is available. You can dismiss it.
When you start the 7-day Indie trial from the dashboard, three basic alerts (rating drops and crash rate) are switched on so you see them working straight away. The offer says so before you start, and you can change or turn them off in Settings. They never replace alerts you already set.
Not sure how your developer name is written? In Settings, paste the link of any of your Google Play or App Store apps and AppWatch fills in the developer name (and the App Store country) for you. You review it and save. On the web and in the iOS and Android apps (2.3).
Every account, Free included, can track one keyword with its daily position, on the web and in the iOS and Android apps (2.3), where you can now type your own keywords. Indie tracks up to 10 and Pro up to 50, with AI suggestions and the App Store Connect import.
Positive and negative reviews of each game split by the language they were written in, from the public Steam review data. A free window into which markets love your game, where it is rated lower (often a translation or pricing issue) and which languages are worth adding next.
AppWatch records the price and discount of each of your games and shows how players, reviews and wishlists moved during every sale. Know which discounts are worth running, and get an alert when a discount starts or ends.
Alerts for your Steam games, in Settings → Alerts → Steam: an e-mail (or Slack, Discord or push) when a burst of new negative reviews arrives in 24 hours, when the share of positive reviews falls below your threshold, and when a discount starts or ends. Catches a bad patch or a review-bombing early. Uses public Steam data, no Steamworks key needed.
Units and net revenue of the last 30 days by country, from the Steamworks sales reports, with the publisher key you add in Settings. Beta: built from Valve's documentation and waiting for its first real keys, so tell us with the Feedback button if the numbers look wrong.
Your game's base price in about 30 Steam regions, converted to dollars and compared with your US price, flagging the regions priced above it. Many cheaper markets are intended by Steam's own regional pricing, so only the ones above your home price are flagged. Public store data and a daily exchange rate, no key needed.
Whether your game is Verified, Playable or Unsupported on Steam Deck and the checks Valve reports behind it, with a list of what to fix to earn the Verified badge. Every plan, from public store data.
Steam's announced seasonal sales, Next Fests and themed fests, read from Valve's own Steamworks events page, with a countdown, what to do to take part and what your own last sale did for players. Turn on the reminder in Settings → Alerts and get an e-mail 3 weeks and 1 week before each seasonal sale and Next Fest.
An alert (e-mail, Slack, Discord or push) when your game enters one of the Steam store lists that bring traffic (Top Sellers, Popular New Releases, Popular Upcoming or Specials, up to position 300) or reaches the top ten, checked every six hours, so you can react while the spike lasts. Turn it on in Settings → Alerts → Steam.
Daily peak and average concurrent players for each game, with markers for the days its price changed. See launch spikes, post-patch bumps and the long-term decay at a glance, built from the player counts AppWatch already records every hour.
Every month (or week, for small games) of positive and negative reviews from the first day, with the positive share line, your lowest and highest periods and the last 30 days. It fills in instantly, without waiting for data to build up, from the public Steam review histogram.
Your official Steam posts, patch notes first, with what happened to reviews per day, the positive share and players a week before and after each one, and markers for your patches on the players chart. Answers whether a patch helped or hurt.
The same AI review analysis as for Google Play and the App Store, for your Steam games: it reads the 60 latest public reviews with the hours each author had played and returns an overall score, top complaints, top praises and recurring themes. One re-analysis per day per game.
Closing your account from Settings (web and iOS/Android apps) stops all e-mails and scans straight away and deletes your data after 30 days. Sign in again within that time and everything is restored, as if nothing had happened.
Daily sales next to wishlist adds and your price, and the share of wishlists that turn into purchases after each sale or launch. Needs your Steamworks publisher key. Beta: it needs your Steamworks publisher key and has not been checked against real sales data yet, so tell us with the Feedback button if the numbers look wrong.
Visualise IAP revenue, subscription MRR and refund rates from Google Play and App Store Connect in one unified chart. Know which country or product drives the most revenue.
Invite developers, designers or PMs to your AppWatch workspace so they can view the dashboard without sharing your login credentials. Role-based access control included.
Track Windows & Xbox app downloads, ratings and reviews from Microsoft Partner Center alongside your mobile apps.
Sales, wishlists and player counts for your indie games on Epic and GOG — one dashboard for every PC store so you stop switching between partner portals.
Monitor beta tester installs, sessions and crash rates from TestFlight separately from your production build — catch regressions before they reach users.
See your full acquisition funnel — impressions, product page views and downloads — with conversion rates between each step. Spot exactly where potential users drop off and optimise your listing.
A geographic heat-map of your daily and monthly revenue from Apple Sales Reports and Google Play. See which territories drive the most proceeds and optimise pricing per region.
Programmatic read access to all your AppWatch data. Integrate snapshots and analytics directly into your CI/CD pipeline, internal dashboards or custom tooling.
Trigger automations from AppWatch events — crash spike → create Jira ticket, rating drop → DM the lead dev, new 5-star review → post to social. No code required.
ML-powered trend forecasting based on your historical data. Get a confidence-interval prediction for next month's downloads and revenue based on seasonality and growth rate.
Upload, reorder and preview the screenshots of every language of your App Store and Google Play listing from the same editor, instead of repeating the work in each console.
Upload the store-listing acquisition CSV from Play Console to see visitors → installers for your Google Play apps now, without waiting for the automatic export to start generating files.
See the listing of each app in the iOS and Android apps: title, subtitle and descriptions per language, character counters, the listing audit and the effect of your changes on rankings. Read-only first; editing from the phone comes later.
See and upload the preview video of each app and language from the listing editor, next to the texts, and check that the store has finished processing it. Today the video has to be uploaded by hand in the store console.
Prove that the apps you track are yours. AppWatch will check ownership with the store itself (your Google Play Console or App Store Connect access) instead of trusting a developer name, so only real developers can follow their own apps, and apps that are not yours stay in competitor tracking.
More data on the apps you follow: weekly change in ratings and review count with a trend chart, an estimate of App Store downloads from the pace of new ratings (clearly marked as an estimate), category rank, last update and version, a side-by-side comparison with your own apps, and alerts when a competitor jumps in rating or ships a new version.
Import the sales reports you download from the PlayStation, Xbox and Nintendo partner portals (CSV) and see them in the same dashboard and charts as your mobile and PC releases, with units and revenue per platform and country. The console portals do not offer a public API for indie developers, so this is an import you run when you download a new report, not an automatic sync.
Pro revenue funds development and moves upcoming features forward. Steam integration — currently in beta — is a Pro exclusive, with more to follow.
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